Topography of Cormyr
Cormyr was once heavily forested, but generations of clearing and farming have reduced the forest to a central region (the King's Forest) and an eastern portion known as the Hullack Forest. The forests supply the kingdom with ample timber and game, but only through strict regulation by the crown. Monstrous creatures still roam Hullack Forest, and Cormyreans seek timber and game only in its western edge. The denser portions of the forest are still dangerous to all. Surrounding the forests are thousands of farm fields and pastures that make up Cormyr.
There are several rivers, both large and small, running through Cormyr. The most significant river is the Starwater, which runs from the Stormhorn Mountains south into the Lake of Dragons at Marsember. Starwater runs through Cormyr's central forest and is the most heavily used river in the kingdom. Three major roads cross it, and Cormyr's second-largest city enjoys the commerce the river fosters.
The two most important bodies of water in Cormyr are the Lake of Dragons (also called the Dragonmere) and Wyvernwater. The Lake of Dragons forms the southern border of Cormyr and offers sea access to Cormyr's two largest cities, Suzail and Marsember. The lake is the primary shipping point to the Sea of Fallen Stars, which leads to the rest of the world.
Wyvernwater is an inland lake shaped something like a malformed starfish. Four major rivers - two of which are the Immerflow and the Wyvernflow - empty into this lake, and provide access to four major cities, including the trade center of Arabel.
There are two major mountain regions in Cormyr: the Thunder Peaks and the Stormhorns. Both ranges serve as practical borders for Cormyr. The Stormhorns, which run south to north before curving to run west to east, cut off the main body of Cormyr from a territory north of the range known as the Goblin Marches (also known as the Stonelands). Though Cormyr claims the Goblin Marches, travel to and from the region is difficult and few Cormyreans live there.
Violent storms sweep the eponymous Stormhorns. There is no sanctuary from the storms, for they occur in any season and can form in moments even in clear weather. Such storms have rolled out of a clear sky, delivered deafening thunder, blinding lightning, and terrible winds, and moved away all in the space of a half-day or less.
Terrible storms likewise besiege Thunder Peaks. Each range has its share of horror stories, with exploring parties being decimated by the ravages of the sky.